Showing posts with label app engine. Show all posts
Showing posts with label app engine. Show all posts

Saturday, May 28, 2011

Go on App Engine Example - Part 1

The App Engine team recently announced support for Go as a runtime for use in apps. Summary up front, the App Engine SDK for the Go runtime is the easiest way I've found yet to get started with Go. As I change my code, it is recompiled in the background when I make a request to my app, so it feels very much like developing in a scripting language.

I've been excited about the Go language for some time now (specifics on why will have to wait for another post) so I was eager to try it out in one of my favorite platforms: App Engine. I wanted to start with something small, so I wrote a simplified version of a web app that I've been itching to write lately, a site for hosting plain text content. Specifically, I want something that preserves whitespace, allows me to line up columns of text, and supports non-English characters (Unicode). Those are the kinds of things I need to share and talk about code. Also there is a great deal more you can do with plain old monospaced text, maybe you'll find this useful as well.

With that objective in mind I give you the Plain Text Machine. This little app lets you enter a small amount of text, somewhere around 2,000 characters, and gives you a link that others can visit to see an HTML reproduction of your writing. I mentioned I wanted to keep this simple, so here's the odd little bit, this app doesn't store your text anywhere. The URL that is generated contains the text, hence the somewhat low limit on message length. It certainly keeps the app simple, the most complex logic is that which converts the text from the URL into HTML.

A request starts by hitting the Init function:
func init() {
http.HandleFunc("/", handle)
http.HandleFunc("/show", show)
}
The main page, at /, is just static content, we're just interested in the /show handler. It looks like this:
func show(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "text/html; charset=utf-8")
// Get the message from the URL.
PrintHtml(utf8.NewString(r.FormValue("msg")), w)
}
The above does two things, sets the content type of our response so that the browser will know it is HTML, and reads the message URL parameter from the request to convert it to HTML.

The PrintHtml method prints out some boilerplate HTML then reads the message one character at a time and converts each character to its HTML-safe equivalent. There's a tiny bit of complexity to make sure that the whitespace is preserved instead of being collapsed as would normally be done with repeated spaces in HTML. Here's the code:
func PrintHtml(text *utf8.String, out http.ResponseWriter) {
spaces := false

fmt.Fprint(out, textHeader, middle)
for i := 0; i < text.RuneCount(); i++ {
currentChar := text.At(i)

if currentChar == 32 && !spaces {
// A first space.
fmt.Fprint(out, " ")
spaces = true
} else {
if currentChar == 32 {
// Space following another space
fmt.Fprint(out, "&nbsp;")
} else if currentChar == 10 {
// Newline
fmt.Fprint(out, "<br>")
} else if currentChar == 9 {
// Tab
fmt.Fprint(out, "&nbsp;&nbsp;&nbsp; ")
} else if currentChar == 38 {
// &
fmt.Fprint(out, "&amp;")
} else if currentChar == 60 {
// <
fmt.Fprint(out, "&lt;")
} else if currentChar == 62 {
// >
fmt.Fprint(out, "&gt;")
} else if currentChar < 31 || currentChar == 128 {
// Skip control characters.
} else if currentChar < 127 {
fmt.Fprintf(out, "%c", currentChar)
} else {
fmt.Fprintf(out, "&#%d;", text.At(i))
}
spaces = false
}
}
fmt.Fprint(out, footer)
}
The textHeader, middle, and footer variables are string constants containing the wrapper HTML which gives style information.

If you're interested in the full source code for this tiny little app, you can find it in the Plain Text Machine open source project. Hopefully this example provides an easy to understand picture of what Go code for App Engine looks like.

I had quite a bit of fun putting together this app. By keeping it simple I was able to go from idea to done in less time than it took me to write this blog post. As an added bonus, having an app with no persistent storage brings up some interesting philosophical questions. For example, if a message is created but no one stores the link to it, does it still exist?

Friday, June 18, 2010

JavaScript Tricks to Speed up Your Site

One of the techniques which makes the web so powerful is the ability to load code, images, and other resources from all over the Internet. So often though, the process of loading these resources and ensuring that all of the required pieces are in place leads to a slow experience for visitors. With the ability to include so much code from across the web, visiting a site could potentially be like installing a new program when it comes to the amount of stuff that needs to be downloaded.

With this in mind, there are a couple of nifty tricks that can help make your app more responsive and I've written up an example site and testing server that shows some ideas for speeding up the user experience when you need to wait for the DOM to load or for additional JavaScript to be fetched and run. We'll begin with document operations.

Often the JavaScript running on a page manipulates the DOM, using document.getElementById here and document.createElement there. In order to ensure that all the pieces of the page are in place, web programmers often take advantage of the onload callback. It might be used like this
<body onload="runMyCodeNow()">
Using this technique ensures that all of the things your code might want to read and write from the page are in place. All images have been downloaded, CSS rules have been applied, the layout is all there. However, all of this comes with a cost, your code doesn't run until every last resource has been fetched and rendered. Even the little footer at the bottom of the page, for example, that your code doesn't care about.

There is a another way, we could request that resources be loaded in parallel and start executing our code before the page is fully loaded. Chances are, your code doesn't need the complete page to be loaded before it starts running, and running before onload will reduce the delay for your users. Before I dive into how this can be accomplished, lets look at an example which uses the old fashioned way.

Lets say you have a web page, a little HTML which includes five JavaScript files. One may be a library used to do animation, another one for loading the users data. In any case, all of these files need to be loaded and some of them depend on others.

The biggest bottleneck for your users is almost certainly having all of these resources load. Network latency is a killer, and something that is often overlooked during development. To create a simulated network environment which can give a more realistic (or even pessimistic) view of the cost of loading these resources, I wrote a "slow server" which can introduce a delay to the file requested. Here is the code for my testing server (designed to run on App Engine):
def FilePath(path):
"""The requested path into a local file path."""

return os.path.join(os.path.dirname(__file__), 'files', path[1:])


class SleepyRenderer(webapp.RequestHandler):
"""Serves the requested page with a client configured delay.

Delay is given as a URL parameter in hundredths of a second to delay.
For example, 200 means wait 2 seconds before responding.

Example request:
http://localhost:8080/hi.html?delay=300&contenttype=text/html
"""

def get(self):
path = self.request.path
delay = self.request.get('delay')
content_type = self.request.get('contenttype') or 'text/html'
if delay:
time.sleep(int(delay)/100)
http_status = 200
requested_file = None

try:
requested_file = open(FilePath(path))
self.response.out.write(requested_file.read())
requested_file.close()
except IOError:
http_status = 404

self.response.set_status(http_status)
self.response.headers['Content-Type'] = content_type


def main():
application = webapp.WSGIApplication([('/.*', SleepyRenderer)],
debug=True)
util.run_wsgi_app(application)


if __name__ == '__main__':
main()
With the above code we can introduce a delay on each individual file. To see this in action with our example, here is some HTML which shows a traditional approach, include script includes and an onload callback when everything has loaded.
<html>
<head>
<script src="/testa.js?delay=500&contenttype=text/javascript"></script>
<script src="/testb.js?delay=400&contenttype=text/javascript"></script>
<script>
function init() {
document.getElementById('output');
output.innerHTML = [
'a is ' + a,
'b is ' + b,
'c is ' + c,
'd is ' + d,
'e is ' + e
].join('<br>');
}
</script>
<script src="/testc.js?delay=300&contenttype=text/javascript"></script>
</head>
<body onload="init()">
<script src="/testd.js?delay=200&contenttype=text/javascript"></script>
<div id="output"></div>
<script src="/teste.js?delay=100&contenttype=text/javascript"></script>
<script src="/testa.js?delay=500&contenttype=text/javascript"></script>
</body>
</html>
With the above, the page takes several seconds to load and when the very last script has loaded, the 'output' div gets its contents. In many cases, the code really doesn't need to wait for all resources to load, only the ones that are necessary for the code to run. In this case, since the information is added to the output div, we need the output div to exist in the DOM, but we may not need the entire page to load.

If you look at this loading process in a profiler you might see something like this:Now for our first nifty trick. One way to check to see if the necessary prerequisites are present, is by polling the DOM or the JavaScript environment, to see if conditions are right for the code to run. Here is an example of how this code might be rewritten when using some polling helper functions:
    <script>
loader.whenNodePresent('output',
function() {
var output = document.getElementById('output');
loader.whenReady(function() {return window['a'];},
function() {
output.innerHTML += 'a is ' + a + '<br>';
});
loader.whenReady(function() {return window['b'];},
function() {
output.innerHTML += 'b is ' + b + '<br>';
});
loader.whenReady(function() {return window['c'];},
function() {
output.innerHTML += 'c is ' + c + '<br>';
});
loader.whenReady(function() {return window['d'];},
function() {
output.innerHTML += 'd is ' + d + '<br>';
});
loader.whenReady(function() {return window['e'];},
function() {
output.innerHTML += 'e is ' + e + '<br>';
});
})
</script>
The code to track the prerequisites and poll is quite simple:
loader.waiting = [];


loader.whenReady = function(testFunction, callback) {
if (testFunction()) {
callback();
} else {
loader.waiting.push([testFunction, callback]);
window.setTimeout(loader.checkWaiting, 200);
}
};


loader.checkWaiting = function() {
var oldWaiting = loader.waiting;
var numWaiting = oldWaiting.length;
loader.waiting = [];
for (var i = 0; i < numWaiting; i++) {
if (oldWaiting[i][0]()) {
oldWaiting[i][1]();
} else {
loader.waiting.push(oldWaiting[i]);
}
}

if (loader.waiting.length > 0) {
window.setTimeout(loader.checkWaiting, 200);
}
};


loader.whenNodePresent = function(nodeId, callback) {
loader.whenReady(function () {
return document.getElementById(nodeId);
}, callback);
};
In the above we use the whenReady function which takes a couple of functions, one to return a truthy or a falsey value, and one to call back when the first function evaluates to true. If the condition function isn't true when this first call is made, we check back every so often to see if it is ready.

With these changes, we shave several seconds off of the user perceived loading time. Specifically we no longer need to wait for the duplicate load (of the testa script) at the end of the body. The page also appears to be more responsive because the later script's messages appear just after they load but before the page is complete.

Now that we've seen a way to work around the need for an onload callback, lets look at another place we can tweak the browser's behavior to make a web page more responsive: dynamic script loading.

The most straightforward way to include new code in your page is to use a script tag, something like:
<html>
<head>
<script src="some_great_sites_javascript">
...
When the browser's JavaScript interpreter encounters this script src, it stops whatever it's doing and fetches that resource. It doesn't do any more rendering or executing of code until it's finished. This behavior varies a bit in different browsers and is likely an artifact of an old design in which this kind of single threaded behavior was the only option. Since some sites might depend on this linear behavior to get a script's dependencies all in order, this quirk might be with us for a long time. Most of this time, waiting like this is a really silly idea. How often do the scripts that you include depend on one another?

There are a few parts to this trick. The first is to not put all of script includes in the HTML, you could have JavaScript add new script elements to the page which will cause new code to be loaded as needed. In this way, you could load only the resources that are needed at the moment, perhaps some resources would not end up being requested at all. Including a new script could be done in two ways:
document.write('<script src="somefile.js"></script>');
or
var newScript = document.createElement('script');
newScript.src = 'somefile.js';
document.body.appendChild(newScript);
Each of the above is appropriate in different situations. Document write adds HTML directly into the page at the point where the page is being loaded, it should only be used for script tag inclusion if the page is not yet loaded. If that page is loaded, using document.write to add the script tag will wipe out the existing body entirely. I've seen this issue in the wild, if you assume document.write is always safe, you'll be bitten when using it after the page has loaded.

Instead you can perform a check to see if document.body exists, if it does then use document.body.appendChild. If it does not yet exist, use document.write. The code for this loader logic might look something like this:
loader.loadScript = function(url) {
if (document.body) {
var newScript = document.createElement('script');
newScript.type = 'text/javascript';
newScript.src = url;
document.body.appendChild(newScript);
} else {
document.write('<scr' + 'ipt type="text\/javascript" src="' +
url + '"><\/scr' + 'ipt>');
}
};
Now we can request that new JavaScript code be loaded on the fly and it works when the page has not yet finished loaded as well as after it has.

There is one more trick we can add to this loader. Some browsers will interpret the JavaScript in the order in which the scripts were requested, not the order in which they finished loading. That means that a fast loading script further down the list won't be run until a slower script, which appears above it, is loaded. One way we could defeat this delay, is to break the script includes out of linear execution in the JavaScript. If you use setTimeout to introduce a delay in adding the script include to the page, then the code which sets up the script requests can finish quickly and the browser will get back to the script requests later without the same linear constraints. In our code, we wrap the section of loader.loadScript in a short timeout as follows:
loader.loadScript = function(url) {
window.setTimeout(function() {
if (document.body) {
var newScript = document.createElement('script');
newScript.type = 'text/javascript';
newScript.src = url;
document.body.appendChild(newScript);
} else {
document.write('<scr' + 'ipt type="text/javascript" src="' +
url + '"><\/scr' + 'ipt>');
}
}, 1);
};
With the above changes in place, our example page from before now loads like this when profiled (note that the messages appear in the order that the scripts were loaded, we don't have to wait for everything before we edit the page):Through the course of this post, I've written a small library for using these tricks when loading JavaScript dynamically in the page as well as a server for trying it out. These are available here as open source code. There are some improvements that could be made here. Off the top of my head, the checkWaiting function could eventually time out if a condition continues to not be met. Also the loader could do more to check to see if a requested script has already been loaded. Any more ideas?

Saturday, August 01, 2009

A Test Client for App Engine

I created a simple utility library in Python to help anyone debug their App Engine application. Many of the App Engine apps that I've seen use HTTP, HTML form posts, and the Users API and the easiest way to test these features is to fire up the web browser and click through the web pages generated by the app. However this can be a bit slow and repetative and it is difficult to determine exactly what is being sent over the wire (though this is greatly helped by using wireshark, fiddler, tcpdump, or antoher network packet sniffing tool).

Enter my little App Engine HTTP module. It provides a simple interface for making arbitrary HTTP requests and will print the full request and response to the terminal (though you can turn the noisy printing off if you want). Download, copy the http.py file to you working directory and try it out in your Python interpreter.

For our first demonstration, let's try to visit the Google search page.
import http
client = http.Client()
resp = client.request('GET', 'http://www.google.com')
You should see your request and the server's response (with the HTML for the Google Search page) in your terminal window. This should work with just about any website out there.

Other HTTP debugging tools can show you the request and response like this, but I find that this kind of simple Python client can be useful in writing end-to-end or integration tests which contact your App Engine app remotely.

Along those lines, one of the things which standard HTTP debugging tools do not provide, is a way to sign in to an App Engine app with a Google Account so that the App Engine Users API can identify the current user. I wrote an extremely simple app which illustrates the Users API, try it out here:

http://jscudtest.appspot.com/user

After signing in, the page should simply say, "Hello yourusername (yourusername@yourdomain.com)" You'll notice that during the sign in process, you signed in on www.google.com/accounts and were asked to approve access to the app. This kind of interaction works great in a browser, but can be tricky when you are using a command line, browserless, client.

It is possible however, to sign in to an App Engine app without using a browser. You can use the same technique used in appcfg, use ClientLogin and use the authorization token to obtain an app specific cookie which indicates the current user. This simple HTTP library can do this for you and all subsequent requests will use this cookie to tell the App Engine app who the current user is. Try it out by making the request to the simple user app that you visited earlier:
import http
client = http.Client()
client.appengine_login('jscudtest')
resp = client.request('GET',
'http://jscudtest.appspot.com/user')
print resp.body
You should see the following text displayed in the terminal:
Hello, yourusername (yourusername@yourdomain.com)
You can use the appengine_login method with your own app, just change the argument to the App ID of the app you want to access.

Along with simplifying access to apps which use Google Accounts, I wanted this library to simplify the process of using another feature used by many web apps: HTML form posts. Now I'm certain you've used HTML forms before, here's a simple example:

http://shoutout.appspot.com/

The above app uses both the Users API and a simple form. As an alternative to visiting this page in the web browser, you can post your shout-out using the following:
import http
client = http.Client()
client.appengine_login('shoutout')
client.request('POST', 'http://shoutout.appspot.com/',
form_data={'who': raw_input('From: '),
'message': raw_input('Message: ')})
If you've even wondered what gets sent across the wire to post on a form like this, look back in your terminal to see the request from your computer and the response from the server (this is of course just the HTTP layer, wireshark will show you traffic on the IP and Ethernet layer as well).

That's really all there is to it. I designed this as just a simple script to use on the command line and I wrote it in less time than it's taken me to write this blog post about it (I borrowed atom.http_core from the gdata-python-client as a foundation). With some tweaks to remove the interactive (getpass and raw_input) calls and replace them with parameters, I could see this module as a utility layer in a larger, more complex, App Engine client application. If you're creating on I'd love to hear about it ;-)

For more information on how the appengine_login method works behind the scenes, see this presentation I gave a few months ago:



Many thanks to Trevor Johns and Nick Johnson for helping me to understand how this ClientLogin-to-cookie exchange works.

I'm sure that App Engine's Java runtime users would appreciate a port of this simple library to Java, if you feel so inclined.

Tuesday, July 14, 2009

New version of my Dirt Simple CMS

I have just uploaded "version 2" of the dirt simple content management system which I developed almost a year ago. For those who don't recall, scud-cms is an extremely thin layer on top of App Engine with a plain text box based editor for creating web pages. The only new feature in this release is the ability to page through all of the content in your app by visiting the /content_lister page. I implemented the pagination system using "key only" queries and order-by-key which are fairly recent features in App Engine. For more potential designs to page through datastore entities, see this article on pagination.

I was inpired to work on this in part by a comment from Jason Worley (swirleydude on twitter) who has been using it and appears to like it quite a bit. At some point I plan to do a version 3 release which will include file uploads (great for images) just as Jason has done in his own modifications. Having someone use your software, enjoy it, tweak it, and build on it is rewarding in a way which is quite unique.

Wednesday, November 19, 2008

Mashup Camp 8

I participated in MashupCamp8 and created a simple mashup in a few hours which I have now open-sourced. It is a blog post editor, or article editor if you prefer, which finds key words in your text as you are writing and displays web search results for those key words next to the editor. Here's my elevator pitch:

When writing an article or blog post, I'll often note places where I should add a link and go back later to add them in. Sometimes searching for good resources to link to uncovers new information which I wish I had known while I was writing the article.

As I was walking around here at Mashup Camp, I saw a few web services which would allow me to do some data mining on raw text (like this blog post I'm writing) and search the web for relevant information.

I created a simple Ajax editor, which is hosted on Google App Engine. It takes the article's text, sends it securely (over HTTPS) to Open Calais which extracts key words then disambiguates, dedupes, and scores them for relevancy. Using this semantic web data from Calais, the editor then performs a web search on each of the keywords and requests results from the Yahoo Search BOSS API in the JSON format. The text analysis and web search is done automatically when the editor detects that you have stopped typing. To avoid excessive and distracting search refreshes, the editor will wait between three and eight seconds before performing the search.

You can try it out here:
https://sippycode.appspot.com/article_editor.

Download the source code here.

This simple little mashup was well received, and I think part of the reason is the potential for growth. The fundamental idea, is to have an environment in which relevant data is brought to you as you work. You don't even need to go info hunting, our computers can find relevant information and bring it to you automagically.

For this particular mashup app, I had envisioned a few additional features, the addition of which is left as an exercise to the reader if you should so choose.
  • A WSIWYG editor to create rich HTML instead of just plain text. (I looked at tinyMCE but ran out of time.)
  • Search on combinations of keywords instead of just individual items identified by Calais.
  • Search other information sources, like news results, images, videos.
  • Search on multiple search engines. (Google has an easy to use Ajax search API, but I wanted to try something that was totally new to me.)

Wednesday, August 20, 2008

Dirt Simple CMS

I recently created an App Engine app to run www.jeffscudder.com. At the moment the code is extremely simple, and I get so few visitors to that web page that I doubt I will need anything complicated.

When I write blog posts and web pages, I have always preferred to just edit the HTML, and I have always wanted a simple content management system that just let me edit the HTML, JavaScript, CSS, ect. in the browser. Blogger comes awfully close to the perfect tool in my opinion, but it is geared towards displaying a series of posts. I wanted a landing page with links to all of the other content I put out there in the blagoweb. And I wanted to be able to host the simple web app's that I write (like the recently mentioned password generator).

With those design goals in mind, I set out to create my super simple content management system. It runs on App Engine, and the admin (me) is able to sign in to a special secret /content_manager page which lets me assign a specific blob of text to the desired URL under my domain. I can also set some basic metadata, like the content type (so that your browser knows how the content should be rendered) and cache control information, since HTTP caching is excellent and saves puppies from drowning in lakes (ok seriously it will alleviate congestion and unnecessary traffic when you want to give the same content to thousands or millions of people).

Editing pages through the /content_manager looks like this:




I've also decided to open source the code and I called the project scud-cms. Since App Engine is free for you to sign up, you can just upload this code and start setting your own content from right there in the browser.

(P.S. The idea for this simple content manager is very similar to one of my earlier projects: Scorpion Server, with which an authorized user could set the content at just about any URL they wanted.)